![]() Vestal will focus on healing and Grave Robber on killing “Swine Wretch" with "Thrown Dagger". Vestal – Grave Robber – Houndmaster – Hellion During camp, Occultists can prevent ambushes with “Unspeakable Commune”, and Jesters can lower stress with “Every Rose Has Its Thorn”. If transforming is not a good option for certain fights, Abomination can use “Beast Bile” since blight works well in the Cove. The Jester’s main job is to reduce the stress caused by the transformation. The Abomination will do most of the damage by transforming and using “Rake” and “Rage”. To top it off i ran with no healer in ruins and warrens with Crusader and MAA the first 2 rows simply stun-chaining enemies with a plague blighting everything with PROT.The Man-at-arms and the Occultist will work similarly to the best party composition for the Weald. What can the GR do better than these guys? And i don't find traps disarming/stress/scouting to be a pro,given how just about anyone can disarm traps reliably and many crit for stress heal,besides when camping with the right skill stress is never a problem.Īlso i tend to do mostly light runs and i get scouting at least 2+ times in a run,when i don't get a map from a pack. Occultist+Arbalest+Hunter+Leper for Swine,all hit like trucks for 30+. ![]() Vestal+Arbalest+Leper+Hellion for brigand pounder,efficient and no booms. Vestal+Doctor+Crusader+Hellion for Prophet,maybe can be better but it works with no deaths. Vestal+Hound+Hunter+MAA for Inchoate Flesh,nuff said the dog treat+harry wrecks this boss. ![]() Vestal+Arbalest+Crusader+Leper for Necromancer,he still has to survive more than 2 rounds. ![]() Well i'll just tell you my usual parties against zone bosses to see if the GR can fit anywhere: ![]()
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